Of late, several of my characters have either interacted with or encountered people who are directly antagonistic, openly hostile, or heedlessly provocative, and as soon as any situation or encounter begins to turn sour for them, they begin screaming, "No player kills! (NPK) I don't consent!" and other such things. This is an agreed upon standard, and simple, mutual respect. We simply do not kill other people's characters without their consent and agreement, for an especially appropriate story element. It is a good standard.
There have been a bevy of people of late however, who are using it as a shield to protect themselves from the consequences of behaving however they want in-character, and demanding that others not act. These same situations are ignoring, or forcing the affected characters to ignore certain merits and flaws on their character sheets, perhaps even to behave outside of their nature or path. In addition to creating cracks in our collective suspension of disbelief (A Sabbat war party is not going to let a mouthy ghoul come in, start shit, and just walk away...) it flies in the face of the mutual respect that the agreed-upon NPK rule is intended to uphold.
In order to balance this issue and protect the sanctity of NPK agreements, I propose an addendum to that standard, called "NPK Common Sense." When a player invokes the rule NPK, we shall agree not to kill their character. With this protection of their character, we shall assume that their character also has the merit Common Sense, as listed in many, if not all, of the Storyteller systems.
Common Sense, in the tabletop and LARP rulesets gives the player an "out" for being less familiar with the world or its workings, allowing them to even rely upon the storyteller to shield the character somewhat from bad player decisions. In the freeform chat environment, we will instead give some manner of in-character warning at the foolishness of the actions being performed, whether it is a verbal warning, a growl, a brief display of power, a threat, etc, and note that NPK-Common Sense is being invoked, out of character. From that point forward, if the character continues behaving in a manner that would cause dangerous or lethal consequences for their character, each of those actions, scenes, or story arcs would then be red-lined and summarily ignored, in order to protect the flow of the overall story, while making it fully possible to adhere to that player's wish for NPK. This would mean that if a character starts a fight, quickly realizes that they've bitten off more than they can chew, and claims NPK, we simply assume that their character, if not the player, would have been wise enough to not get into that situation, thereby protecting the character from death. Likewise, if someone comes into a scene and begins trolling or antagonizing folks, then calls for no player kills, we shall simply ignore that they arrived in the first place.
Rules like NPK or NPK Common Sense should enhance the ability for us, as players and storytellers to tell the stories of our characters, and stare into the abyss that we call the World of Darkness. Any may feel welcome to invoke NPK Common Sense, but all and are invited to sign below supporting this motion. I hope that we can all play well together, have fun, and tell some incredible stories!
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