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 Post subject: Vampire-Camarilla
PostPosted: Thu Mar 19, 2009 9:23 pm 
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Joined: Sat Feb 21, 2009 9:18 pm
Posts: 5
Location: U.S.
I've been thinking about a Camarilla getting started here on the chats. Not entirely sure who might be interested in one, ( since most V:tM players I've encountered are Sabbat, or have mainly Sabbat characters) But I figured I'd post the idea up for anyone interested. It will most likely be in the form of open RP, with potentially NPCs to flesh out the upper echelons of the rank and file. So, If anyone has any ideas for a camarilla structure, location, or if people just want to weigh in with ideas, or even still inform others of camarilla characters in existence in the chats. Hopefully something will work out, as I think having both Camarilla, and sabbat populations would dramatically increase the quality, and entertainment value of any V:tM gameplay. have fun, post ideas and stuff :)

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 Post subject: Re: Vampire-Camarilla
PostPosted: Fri Mar 20, 2009 7:32 pm 
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I wouldn't mind contributing to this. I mean, its not much fun to be a Sabbat if you don't have Cammies to slaughter. ^^


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 Post subject: Re: Vampire-Camarilla
PostPosted: Fri Mar 20, 2009 7:46 pm 
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Joined: Tue Jan 20, 2009 11:01 pm
Posts: 11
I am personally very interested in their being a set idea of the camarilla. I do not play mine at the moment simply because it is stupid playing them when everyone else has different ideas of who is in charge etc. to each other.

I will be here to discuss it.


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 Post subject: Re: Vampire-Camarilla
PostPosted: Fri Mar 20, 2009 7:56 pm 
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Oh and I have roped Lou into helping! :p

I personally think the higher ups should be mainly NPC'ed unless someone has a character that really and truly seems feasible to most, if not all.


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 Post subject: Re: Vampire-Camarilla
PostPosted: Mon Sep 17, 2012 8:37 pm 
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Joined: Sat Sep 15, 2012 3:06 am
Posts: 18
Location: Japan
I'm not looking to organize Camarilla Kindred in unmods. I just want to play a social and political game with other Camarilla vampires. I've met a few already with whom I have had positive interactions.

We used a player's room, The Kit Kat Club, to start. However, that is an upscale club that not everyone can get into for whatever reason. I'm not trying to push an Elysium, especially not one that allows Cainites. However, a place that isn't a bar or nightclub might be nice.

I thought something like an outlet mall which has both an outside and inside. It is mainly deserted after business hours. It's easy enough to have a simple back story where a janitor or groundskeeper is paid off to keep the place open after hours.

What is your opinion on it?

tpo Alexis Konrad
a.k.a. Nez

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 Post subject: Re: Vampire-Camarilla
PostPosted: Sat Oct 13, 2012 2:49 am 
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Joined: Sat Feb 25, 2012 4:19 pm
Posts: 38
As we were talking about earlier tonight, here's the MET rules for status and prestation. Just a quick copy/paste job from scribd:

StatusStatus is the central focus of many Kindred's existence. It represents the amount of power and social prestige a character has within vampire society. Thoseof lower status are expected to show respect to those of higher status. As one's status increases, one is granted more rights and powers within the hier-archy of the Camarilla. Within a city, the prince typically (though not always) has the most status. Neonates generally have little satus, while anarchs andmost Caitiff have no status. In-between are the power hungry ancillae and elders who continually jockey for position in hopes of increasing their status.Common Status Traits include: Admired, Adored, Cherished, Esteemed, Exalted, Famous, Faultless, Feared, Honorable, Influential, Just, Praised,Respected, Revered, Trustworthy and Well-Known.Several positions or stations exist which give their holders great sway over the status of other Kindred. These posts are greatly sought after and jealously guarded by those who hold them. Only powerful elders can attain many of these positions, but ancillae and even a precocious neonate or two may holda few.Gaining and Losing StatusOnce "accepted" by the prince, a neonate acquires a single Status Trait. This initial Trait is usually Acknowledged. During the course of a chronicle, the


character may gain or lose Status. In small games, the Storyteller is generally responsible for awarding or taking away Status. However, larger games usu-ally allow the Status system of Camarilla society to blossom fully, as other Kindred in the game govern Status gains and losses while the Storyteller only monitors (and occasionally arbitrates) them.Characters may gain Status by helping to preserve the Masquerade, doing favors for the prince or an elder or saving an elder's unlife. They may also gainit by overthrowing the holder of a station and assuming her mantle, granting it in return for a boon, or defeating a Sabbat menace in the city. The pos-sibilities are endless; the point is to get your fellow Kindred to view you as more than just another Lick.Note that you may never gain more than one Trait of Status per story. There are only two exceptions to this rule: if the prince awards or sanctions anadditional Trait, or if the Status Trait(s) are conferred when a Kindred assumes a station within Kindred society.Status can be lost for a multitude of reasons, as well, such as making an enemy of an elder, ignoring a boon or refusing to recognize another Kindred'sStatus. You can also lose it as a result of breaking the Masquerade, committing diablerie or breaking any of the Six Traditions. Obviously, if you plan tocommit such acts, it's best to ensure that no one is around to report your actions.Using StatusPlayers usually begin with one Status Trait, representing the fact that they have been presented to the prince and accepted by the Kindred of the city.There are two types of Status: permanent and temporary. Permanent Status is recorded on your character sheet. It is your actual standing in Kindredsociety—no matter how much Temporary Status is lost, it has no effect on Permanent Status. You can lose both Temporary and Permanent Status overthe course of a story, although you'll probably lose Temporary Status more often. A Permanent Status loss or gain is permanently added or removed from your character sheet. Temporary Status losses or gains are added or removed for the duration of the story. Temporary Status Traits may be representedby Status Cards to keep track of them more easily. You can use Status Traits in any applicable Social Challenge and can add them to your Social Traits during a Social Challenge ( if Traits must be com-pared) . You can choose to ignore another character's Status Traits, but by doing so, you risk losing one or more of your own Status Traits permanently if word of the offense spreads to the Harpies. If you happen to offend less influential people, you may only lose Status temporarily or not at all.It would seem that anarchs and Caitiff have an advantage in this case, seeing as they have no Status to lose. (Some anarch groups, however, have theirown form of Status.) However, having no Status usually hurts more than it helps. Elders almost never grant favors to anarchs ( they are untrustworthy and have no Status to back their deals), rarely give them the benefit of the doubt and are much more likely to vent their full wrath on them (it is mucheasier to pick on characters who have no political backing). Also, by not having Status, anarchs and Caitiff are considered outside the Camarilla's pro-tection and are thus extremely vulnerable in times of crisis. Although paying lip service to your elders has its price, the benefits are almost always worthwhile—receiving protection, gaining the benefit of the doubt and getting favors granted. Therefore, as a general rule, it is considered prudent to possess and preserve at least one Status Trait.Examples of StatusThe following are some examples of the uses of Status:• Temporary Status may be used to add to your Social Traits during an applicable Social Challenge.• Status is a measure of a character's credibility. In any situation where there is an open debate between Kindred (one Kindred's word against the other),Status is used as the determining factor. The same is true in the case of accusing another of a crime in which there is no concrete evidence. In all suchcases, the character with the most Status is the one whose word is accepted.• You may give Temporary Status to another to show your favor, though the individual to which you give the Status must return it immediately uponthe asking. However, the bearer may spend this Trait as a Temporary Trait, after which it is gone for the duration of the story. (This is the only way acharacter's Temporary Status can rise above her Permanent Status rating.) You can use loaned Status exactly as you would use your own, but you can only give one Trait of Status to any one person in this fashion.• You must posses at least one Trait of Status (your own or one borrowed from someone else) in order to petition the prince for any reason, such as when gaining feeding grounds or accusing someone of a crime.• Anyone of higher Status may remove Permanent Status from those lower than themselves at a cost of one Permanent Status Trait per Trait removed.Temporary Status may be removed in the same fashion.• You may grant Permanent Status to another of your own clan if he has less than half of your permanent Status. The cost for such a boon is oneTemporary Status Trait, and the boon must be made publicly, such as during a meeting of the primogen or another such gathering.• A clan may remove one Status Trait from its elder by expending a group total of Permanent Status Traits equal to the elder's Permanent Status. Theprimogen may also lower the prince's Permanent Status in the same fashion.• Remember, you may only gain one Status Trait per story, hut may lose more than one Trait. Again, there are two exceptions to this: Status granted orsanctioned by the prince, and Status received for assuming a stationStationsKindred can hold seven stations, each of which grants Status within a city. Of course, there may be more than this, but these are some of the most com-mon. Certain responsibilities and powers are inherent in each of these stations, and all powers that a station confers are lost if a character is removedfrom or relinquishes it.The following is list of these seven stations:The Prince• The prince of a city automatically gains three additional Status Traits: Exalted, Well-Known and Famous. He can never lose these Traits permanently while remaining prince.• The prince can remove one Permanent Status Trait from someone at a cost of one Temporary Status Trait per Trait removed.• The prince can grant Permanent Status Traits to any Kindred at a cost of one Temporary Trait for each Trait awarded. The prince may also break therule of only gaining one Status Trait per story, allowing a character to gain more than one Trait. If a prince wishes to confer more than three Permanent Status Traits upon another Kindred in a single session, the fourth and subsequent Status Traits will cost the prince Permanent Status instead of Temporary Traits. Note that it does not cost the prince Temporary Status to award a Kindred the first Status Trait when she is first Presented . The Trait: Acknowledged is automatically conferred as long as the prince chooses to recognize the neonate.


Seneschal• The Seneschal gains the following two additional Status Traits: Cherished and Esteemed. The character cannot lose these Traits permanently whileremaining Seneschal.• The Seneschal can act in the prince's stead when the prince is out of the city. He is therefore entitled to all of the powers of the prince, although theprince may reverse or revoke them at any time.Primogen• Primogen members each receive the additional Social Trait: Revered when they join the primogen. As long as a character remains on the primogen,she cannot lose this Trait permanently.• Primogen may grant or remove Permanent Status Traits to or from any member of their clan at a cost of one Temporary Status for each Trait grantedor removed.Harpies• The leader of the Harpies receives the additional Social Trait: Influential upon attaining the position. As long as the character remains the leader, hecannot lose this Trait permanently.• The Harpy automatically gets one Temporary Status Trait from each member of the primogen, who bestow these Status Traits to demonstrate their support of the Harpies. The Harpy, in turn, may use these Traits however she desires,even against the owner.• The Harpy may remove one Permanent Status Trait from a Kindred who has backed out of a boon or is part of a major scandal. There is no cost forthis, although there must be a grain of truth to the scandal. The Harpy must produce some sort of evidence at a gathering of Kindred, at which time theStatus Trait is removed.• The Harpy may restore Status he has removed at a cost of one Temporary Trait per Trait restored.• The leader of the Harpies may sponsor lesser Harpies by giving another Kindred a Status Trait of his own. Lesser Harpies may remove Temporary Status just as the head Harpy removes Permanent Status, although their leader may choose to make such loss permanent. Whips• Whips have the same powers as the Primogen, although they do not gain an additional Status Trait.Sheriff • The Sheriff gains the additional Social Trait: Feared when he attains the position. While he remains Sheriff, he cannot permanently lose this Trait.• The Sheriff may demand that any Kindred within the city accompany him for questioning orjudgment. Failure to do so causes the offender to loseone Permanent Status Trait.• The Sheriff is immune to the powers of the Keeper of Elysium.Keeper of Elysium• The Keeper of Elysium gains the additional Status Trait: Honorable upon attaining the office. As long as the character remains the Keeper, he cannot permanently lose this Trait.• The Keeper may immediately remove one Permanent Status Trait from any Kindred he catches breaking the Masquerade. If he does not witness it him-self, sufficient evidence must be brought forth. This removal costs the Keeper nothing.


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