Regiment Creation: The players have 12 points to distribute. (Optional regimental flaws can grant extra points.) The players must have a consensus about their regiment. If the players can't agree (or don't want to bother), I will create a regiment for them.
HomeworldDeath World 3pts You're all from a world that tried repeatedly to kill you.
Fortress World 3pts You're all from a world that dedicates itself to war.
Highborn 3pts You're all noblemen and such.
Hive World 3pts You're from a massive city-world.
Imperial World 1pts Typical Imperium citizens.
Penal Colony 2pts Everyone's a convict.
Penitent 3pts The regiment atones for the real or imagined sins of themselves or their ancestors.
Schola Progenium 3pts The regiment was trained at the special military schools of the Imperium.
Agri-World 3pts You're from Nebraska.
Feral World 4pts You're from a wild world.
Feudal World 3pts You're from a world with nobles, fiefs, knights, and peasants.
Forge World 4pts You're from a factory planet run by the Adeptus Mechanicus.
Frontier World 4pts Wild Wild West (In Space)
Mining Colony 3pts "We were deep in the earth, with our faces to the coal."
Post-Cataclysmic World 3pts Someone threw giant rocks at your planet (or something), and you survived, poor bastard.
Shrine World: 3pts Your entire planet is a church.
Commanding OfficerBilious 2pts Your CO is a paranoid
Circumspect 2pts Cautious and careful
Choleric 2pts Leads from the front
Fixed 1pts Never changes his mind
Maverick 2pts Doesn't follow directions well
Melancholic 2pts Hesitant and pessimistic
Phlegmatic 1pts Whatever.
Sanguine 2pts "Means hopeful. Also, point of fact, means bloody."
Supine 1pts Religious and traditional
Regiment Type (This is very important and should probably be decided first.)
Armoured Regiment 4pts TANKS 'nuff said
Reconnaissance Regiment 3pts Scout Walkers or Chimera APCs
Drop Troops 3pts "AIRBORNE!"
Hunter-Killer 3pts FLAMETHROWER tanks. Or Scout Walkers. (One per squad.)
Light Infantry 2pts Maneuverable and fast, lightly armed
Line Infantry 2pts Standard guys with lasguns
Mechanised Infantry 3pts The squad gets an APC.
Siege Infantry 2pts "We dig 'em, then we die in 'em."
Artillery Regiment 4pts Big, big guns
Guerrilla Regiment 4pts Stealthy fighters
Grenadiers 4pts Opposite of stealthy fighters
Heavy Reconnaissance Regiment 8pts Everyone gets a Walker
Rough Rider Regiment 5pts Everyone gets a pony
Close Assault Regiment 3pts Specializing in hand-to-hand combat
Mechanised Reconnaisance Regiment 3pts Instead of a walker, you get a recon tank (based on the Chimera.)
Rapid Reconnaisasance Regiment 8pts One Tauros rapid assault vehicle (think armed dunebuggy) per player (two players can instead have a Venator two-man vehicle.)
Salvage and Recover Regiment 3pts Your tank has a bulldozer blade. Instead of a cannon.
Super-Heavy Armored Regiment 7pts Your superheavy tank eats regular tanks for breakfast.
Training and Special Equipment Doctrines (You can choose two total; they are optional; they can be from the same category.)
Training Doctrines:Close Order Drill 2pts Close formation fighting
Die-Hards 3pts Harder to kill
Favoured Foe 3pts Pick your enemy
Hardened Fighters 2pts Hand-to-hand fighting
Iron Discipline 3pts Never break
Sharpshooters 4pts Everyone aims
Survivalists 4pts Eat bugs, and like 'em.
Anti-Aircraft 4pts Shoot down flying things
Anti-Armour 4pts Shoot down tanks
Close Quarters Battle 5pts Don't shoot until you can see the whites of their eyes
Heavy Lancers 5pts For Rough Riders, heavy troops
Infiltrators 4pts Clandestine operations
Skirmishers 4pts For Rough Riders, light troops
Crusaders 3pts Holy Warriors, offensive
Defenders of the Faith 2pts Holy Warriors, defensive
Defenders of the Omnissiah 3pts Work with the Adeptus Mechanicus
Demolitionist 4pts Get a demo vehicle and other cool things to go boom
Sappers 3pts Build things! Unbuild things!
Snipers 2pts Replace your main weapon with a sniper rifle
Special Equipment Doctrines:Augmetics 2pts It's easier to get replacement body parts
Chameleoline 3pts Camoflauge
https://www.youtube.com/watch?v=fdUq-7oLx2MCombat Drugs 2pts Drugs are good, mkay?
Demolitions 3pts Easier to get things that go boom
Scavengers 3pts Easier to get... anything. Bad if you get caught.
Warrior Weapons 3pts We get SWORDS!
Well-Provisioned 3pts Extra consumables, such as ammo and food.
Cavalry Mounts 5pts Ride 'em, cowboy
Covert Strike 5pts Easier to get stealth gear and weapons
Electro-Vox Warfare 4pts More electronic toys
Forward Observation 4pts Stealth, binocs, cameras
Vanguard 6pts Extra demo / siege gear
Automated Artillery 2pts The squad gets a sentry gun.
Bonded to the Machine Cult 3pts Bonus to get advanced tech items
Cyber-Enhanced 3pts Everyone gets free cybernetics
Breachers 2pts Get a Hades Breaching Drill
Reliquary 1pt The squad gets a holy item. This makes the squad more faithy.
Servitor Accompaniment 2pts Replace your Comrade with a Servitor
Regimental Drawbacks (Optional, these provide extra points instead of costing points.)
Cloud of Suspicion 3pts Big Brother is watching YOU.
Condemned 6pts You're sent into suicidal missions. Because, you know, you've been bad.
Cult of Chivalry 3pts Everyone thinks they're Knights of the Round Table.
Dishonoured 3pts Now you must prove how you're not a miserable failure.
Doomed 7pts YOU'RE ALL GONNA DIE. But if you take this flaw, it'd be particularly horrific.
Honour Bound 4pts Like antebellum Southerners and 17th century Europeans, you settle your disputes by offering to kill whoever offends you.
Incompetent Leadership 5pts
http://tvtropes.org/pmwiki/pmwiki.php/Main/GeneralFailureLost Home World 5pts Alderaanian regiments, sign up here
Mistrusted 3pts No one likes you.
Poorly Provisioned 4pts For chow today, the mess hall is serving last week's dirty laundry!
Regimental Rivalry 2pts It's all
those guy's fault.
Scarred by Loss 4pts Everyone has PTSD
The Few 5pts There's not many of you.
Conscripts 3pts You were drafted, and you're not happy about it
Iconoclasts 3pts Your religion is weird, and the Ecclesiarchy watches you carefully.
Primitive 5pts You'd much rather have your trusty flint spear than this weird lasgun thing. Not available to vehicle regiments.
Tainted 3pts The warp wants YOU.
Warp Delayed 4pts Your regiment was dispatched decades ago. You'll have trouble resupplying, since you don't exist any more, and all your family are dead of old age.
Any points not used are not wasted; they can be used to upgrade the Standard Kit every Guardsman will start the game with (and will be able to resupply on a regular basis.)
These options are listed in the Only War core rulebook and in the Hammer of the Emperor sourcebook. These are the most important books for players; if you don't have them, download them at the link given above.
Shield of Humanity lists other options for specialists that I didn't list. We'll only use them if we do a mixed regiment with lots of Support Specialist characters.