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Viewing Brigid_Cross

Character Type: Classic World of Darkness
Name: Brigid_Cross
Gender: Female
Apparent Age: 20ish
Actual Age: 22
Character Type: Changeling
Nature: Nature: Nature: Nature: Nature: Nature: Legacies: Nature: Nature: Nature: Nature: Nature: Jester/Pandora
Demeanor: Demeanor: Demeanor: Demeanor: Demeanor: Demeanor: House: Demeanor: Demeanor: Demeanor: Demeanor: Demeanor:
Clan: Tribe: Tribe/Type: Tradition: Society: Kith: Primary Virtue: House: Guild: Auspice: Satyr
Essence: Numina: Generation: Breed:
Auspice:
Breed:
Auspice:
Former Tribe:
Seeming: Starting Conviction: Faction: Faction: Breed:
Dynamic Dynamic     Sire:     Auspice:     Auspice: Former Tribe: Grump 1
Concept: Brewmistress
Description:

 

A vibrant young woman with long wild brunet hair and light brown eyes she dresses in baggy clothes and has a rosy glow about her common among functioning alcoholics, speaks with a southern style accent

The child of Appalachian moonshiners that go back to before prohibition Brigid grew up in the lifestyle, but the art didn't become a passion for her until after her Chrysalis she her mentor taught her the tricks of the trade, at least in regards to being a satyr, recently troubles at home have caused Brigid to leave her home in the hills and come out to Necro where she hopes to set up her own legitimate business, but if she can't she's ok with working just outside the law

(Fame 3[Brewmisters/ The Black Dragon Brewery],Sex Appeal)


Black Dragon Brewery:
A moderately sized brick building located someplace between the city and the forest  the main building looks to be in some ways an old fortress or a large manor recently opened and renovated the Brewery is owned by Brigid Cross and Damien Ciriaco threw Damien himself seldom if ever visits the brewery and Brigid herself can be more often than not found on the floor inspecting the product or dealing with the day to day business.  the Black Dragon Brewery primarily brews spirits and hard liquor as well as seasonal wines and mead's

Black Dragon Brewery Brew list:
Beer:
B.D. Pale Ale
B.D. Baltic Porter Ale
B.D. German Dark Lager

Spirits:

B.D. Spicy Jalapeno pepper whiskey
B.D. "Moonshiners" Whiskey
B.D."red hot" rum
B.D. Blackberry Mead
B.D. Wild Cherry sake
B.D. Belanov Vodka
B.D. "Panty Raider" Hard Apple cider
B.D. Wicked Fairy Absinth

Wines:
B.D. Marlow
B.D. Peach
B.D. Wild berry (Seasonal)
B.D. Mulberry (Seasonal)
B.D. Mango
B.D."Red Room" Cabernet Sauvignon
Sanguis Vinum (Exclusivly only to Club Atlantas)


(this is just a small list of general public sales, obviously special brewing  are available upon commotion this includes chimerical distilled spirits)

The Brewery

Mr.Oinky

Still

Theme song :P

URL: https://www.worldanvil.com/uploads/images/d144e3f82da057ed9ec4de3e662ac4df.jpg
Image:

Attributes

Physical   Social   Mental
Strength   Charisma   Perception
Dexterity   Manipulation   Intelligence
Stamina   Appearance   Wits

Abilities

Talents   Skills   Knowledges
Alertness   Animal Ken   Academics
Athletics   Crafts   Computer
Awareness   Drive   Cosmology
Brawl   Etiquette   Enigmas
Dodge   Firearms   Investigation
Expression   Meditation   Law
Empathy   Melee   Linguistics
Intimidation   Performance   Medicine
Leadership   Stealth   Occult
Streetwise   Survival   Science
Subterfuge   Technology      
       
       
       
       

Advantages

Willpower


Backgrounds

Resources
Treasuer
Treasuer
Contacts
Dreamers
Fame (Brewmistress)
Allies

Merits

Nightsight (2pt. Merit)
Sex Appeal (3pt. Merit)
Master Craftsman (3pt. Merit)
Alcohol Tollerance

Flaws

Addiction (1pt. Flaw)

Secondary Traits

Humanity / Path

Path:

Virtues

Conscience/Conviction
Self-Control/Instinct
Courage
Blood Pool

Disciplines

Secondary Traits

Renown

Glory
Temporary
Honor
Temporary
Wisdom
Temporary

Rage

Gnosis

Gifts

Secondary Traits

Renown

Power
Temporary
Infamy
Temporary
Cunning
Temporary

Rage

Gnosis

Gifts

Secondary Traits

Spheres

Correspondence: Life: Prime:
Entropy: Mind: Spirit:
Forces: Matter: Time:

Arete

Quintessence
Paradox

Resonance

Dynamic
Entropic
Static

Secondary Traits

Mana

Paths/Numina

Resonance

Dynamic
Entropic
Static

Secondary Traits

Arts

Realms

Glamour

Temporary

Banality

Temporary

Secondary Traits

Secondary Traits

Virtues

Mercy
Temporary
Vision
Temporary
Zeal
Temporary

Conviction

Edges

Secondary Traits

Renown

First Renown
Temporary
Second Renown
Temporary
Third Renown
Temporary

Rank

Rage

Gnosis

Gifts

Secondary Traits

Advantages

Faith
Faith
Torment
Temporary
Willpower
Temporary

Lore

Secondary Traits

Virtues

Corpus
Temporary
Willpower
Temporary
Pathos

Passions

Equipment and Other Notes

A small RV type home out of the way Chimerical still, clothes and a silver flask keep on person at all times, A pack of rolling papers, and usually a small bag of pot on her personage, a silver zippo with the phrase "Wine, women, and song" engraved on it. Chimerical Shotgun (Dam: 8, Diff:6, Clip: 5+1), as well as a Chimerical Hvy. Revolver (Dam:6,Diff:6,Clip:6)

Passion: Brewing


Inside the Winnebago, it was well, like a really thin small trailer house , from where he was he would be standing in the living/dining room a booth and table where agents the driver side wall, with a flatscreen tv mounted to the cabinet the kitchen had an electric stove/griddle and a small fridge against the passenger side wall, no bar, on the table was the still she owned chimerical in nature, it looked like a decanter set to mortals down the hall is the restroom and bedroom he could see her bed took up the entire bedroom, and that meant the space across the bedroom was her closet, he could also tell she didn't make her bed


Birthrights
 
Gift of Pan — When a satyr thoroughly indulges herself in one of her passions — often sexual, but also artistic and creative — those around her are also caught up in the frenzy. Fae and mortal alike join her in her dancing and debauchery. The Gift of Pan doesn’t force anyone to partake in sex or any other activity but removes inhibitions that might normally keep someone from indulging. Rather than creating a new passion, the Gift of Pan removes the barriers of social convention that might otherwise prevent someone from being able to completely surrender to an action of passion or revelry. Those failing a Banality or Willpower roll (difficulty 8) find themselves helpless to resist indulging their secret desires.

Physical Prowess — Satyrs add one dot to their Stamina, even if this raises it above 5. Satyrs can use their powerful goat legs to move with great speed and agility, and thus can never botch an Athletics roll.


Frailty

Passion’s Curse — A satyr’s intense passion also has a darker side. Prone to mood swings and wild fits of temper, especially while intoxicated, satyrs may exhibit violent emotional outbursts, fall into uncontrolled weeping, or be otherwise unable to rein in their temper. Near-perpetual indulgence also means that satyrs struggle on the rare occasion they must resist temptation, triggering Banality


Merits

Nightsight (2pt. Merit)
Night blinds many eyes, but not yours. Regardless of the lighting conditions, your eyes adjust automatically, so you can see equally well at high noon, midnight, or entering pitch dark­ness. The adjustment is instantaneous, so if you are standing in a dark room and someone lights a candle, you’re not blinded.

Sex Appeal (3pt. Merit)
You put it down to your looks and charm, but the dark truth is you have a dangerous, and perhaps unconscious, level of control over your pheromones. Your sexiness and sensuality attract lovers to you like moths to a flame. You are the irresist­ible center of attention at any gathering. All rolls where sexual attraction matters have the difficulty reduced by three. This Merit cannot be used to seduce someone lacking a baseline of sexual attraction to the character.

Master Craftsman (3pt. Merit)
When designing, building, or repairing something, the difficulty of your rolls is reduced by two. Additionally, you require three fewer successes on any extended rolls required when working on large or complex projects.

Flaws

Addiction (1pt. Flaw)
You suffer from an addiction to a substance or experience. If the addiction is to something sedative and a fix cannot be obtained, you should roll to avoid triggering a gain of temporary Banality, as the mists of fugue gnaw at you. If the addiction is to something stimulating and a fix cannot be obtained, the Storyteller can choose to give you a point of Nightmare or even an Imbalance. For a one-point Flaw, the addiction must be satiated weekly; for a two-point Flaw, the addiction must be satiated daily; for a three-point Flaw, the addiction must be satiated after an hour of sobriety.


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