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Viewing Fenix

Character Type: Classic World of Darkness
Name: Fenix
Gender: Male
Apparent Age: 26
Actual Age: 26
Character Type: Mortal or Other
Nature: Nature: Nature: Nature: Nature: Nature: Legacies: Nature: Nature: Nature: Nature: Nature: Addict
Demeanor: Demeanor: Demeanor: Demeanor: Demeanor: Demeanor: House: Demeanor: Demeanor: Demeanor: Demeanor: Demeanor: Rebel / Bon Vivant
Clan: Tribe: Tribe/Type: Tradition: Society: Kith: Primary Virtue: House: Guild: Auspice:
Essence: Numina: Generation: Breed:
Auspice:
Breed:
Auspice:
Former Tribe:
Seeming: Starting Conviction: Faction: Faction: Breed:
Dynamic Dynamic     Sire:     Auspice:     Auspice: Former Tribe: 1
Concept: Drifter / Drabarne
Description:

Fenix grew up in the USA, like many of the younger members of his Kumpania.  He is fluent in English, though his accent is thick with his Romani heritage.  Fenix stands at 6'4" tall and he weighs upwards of 220lbs.  He carries himself with a strong posture and tends to dress wearing colorful custom jewelry and belt buckles with long coats, slacks, and dress shirts.  His hair is black and falls in well-maintained dreadlocks down his back and shoulders.  

Felix has brown, earth colored, eyes and his features are hardened from his many years on the road.  An unmistakable scent of freshly turned soil follows wherever he goes, even if he's wearing cologne or fresh from a shower.  He has various tattoos all over his body, including his hands, arms, neck, chest, and his back.

URL:
Image:

Attributes

Physical   Social   Mental
Strength   Charisma   Perception
Dexterity   Manipulation   Intelligence
Stamina   Appearance   Wits

Abilities

Talents   Skills   Knowledges
Alertness   Animal Ken   Academics
Athletics   Crafts   Computer
Awareness   Drive   Cosmology
Brawl   Etiquette   Enigmas
Dodge   Firearms   Investigation
Expression   Meditation   Law
Empathy   Melee   Linguistics
Intimidation   Performance   Medicine
Leadership   Stealth   Occult
Streetwise   Survival   Science
Subterfuge   Technology      
       
       
       
       

Advantages

Willpower


Backgrounds

Talismans
Allies
Contacts

Merits

Flaws

Criminal Record (2pt)
Phobia (2pt)
Enemy (3pt)

Secondary Traits

Humanity / Path

Path:

Virtues

Conscience/Conviction
Self-Control/Instinct
Courage
Blood Pool

Disciplines

Secondary Traits

Renown

Glory
Temporary
Honor
Temporary
Wisdom
Temporary

Rage

Gnosis

Gifts

Secondary Traits

Renown

Power
Temporary
Infamy
Temporary
Cunning
Temporary

Rage

Gnosis

Gifts

Secondary Traits

Spheres

Correspondence: Life: Prime:
Entropy: Mind: Spirit:
Forces: Matter: Time:

Arete

Quintessence
Paradox

Resonance

Dynamic
Entropic
Static

Secondary Traits

Mana

Paths/Numina

Resonance

Dynamic
Entropic
Static

Secondary Traits

Arts

Realms

Glamour

Temporary

Banality

Temporary

Secondary Traits

Conscience: 2;

Self-control: 2;

Courage: 5;

Humanity: 4;

----------------------------------------

Blood Purity: 4;

Family: Lupine;

Element: Earth;

Dhartime Ability: at any time, the Dhartime may spend two points of willpower to heal or fix one level of damage.  This healing skill applies to both living creatures and machines, and reflects the Rom's heightened ability to manipulate physical patterns.  Requires an entire turn.

------Blood Affinities------

Spirit of the Wolf: 1;

Instinct: 1;

Dance of Knives: 1;

Draba: 3;

Secondary Traits

Virtues

Mercy
Temporary
Vision
Temporary
Zeal
Temporary

Conviction

Edges

Secondary Traits

Renown

First Renown
Temporary
Second Renown
Temporary
Third Renown
Temporary

Rank

Rage

Gnosis

Gifts

Secondary Traits

Advantages

Faith
Faith
Torment
Temporary
Willpower
Temporary

Lore

Secondary Traits

Virtues

Corpus
Temporary
Willpower
Temporary
Pathos

Passions

Equipment and Other Notes

Languages: Romani*, English;

Specialties: Craft (Metalworks);

 

------Talismans------

-Level One-

Healing Balm: heals 1 wound level per application. (Applications remaining: 5);

Earing of Earthly Grounding: wearer gains +1 die to any dice pools to resist magical effects. (Time remaining: 8 months);

-Level Two-

Dook Angustri: wearer gains the ability to sense magical items, effects, and creatures.  Item warms in the presence of magic.  Intensity of the heat varies depending on proximity to the magic source and the strength of the magic. (Time remaining: 8 months);

 


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