Chimera Points Used: 60 (Chimerical Companion, 5-dot background);
Chimera Point Distribution Glamour: 5; Willpower: 6; Health: 4; Attributes: 8; Abilities: 5; Redes: 32;
Health Levels: 8 (+1 extra Bruised health level);
Bruised -0, no movement penalty; Bruised -0, no movement penalty; Hurt -1, no movement penalty; Injured -1, half maximum running speed; Wounded -2, can only walk, may not attack and move in same turn; Mauled -2, hobble 3 yards/meters per turn; Crippled -5, crawl 1 yard/meter per turn; Incapacitated
Specialties
Strength: Powerful Legs; Dexterity: Quick Paws;
Languages: English;
Redes
Aggravated Damage (3pts) Method: Claws & Teeth; Description: The chimera can inflict aggravated chimerical damage with its attacks. This Rede may also be used in tandem with the Wyrd Rede to inflict mundane aggravated damage; Use Cost: none;
Fear (2pts) Method: Often employed by a issuing a powerful roar; Description: The chimera can cause its target to flee screaming in terror, or freeze in paralytic horror. Bloodcurdling shrieks, mental domination, horrific physical appearance, and natural auras of terror are common methods of using this Rede. Fear lasts for a number of rounds equal to the chimera's permanent Glamour. The victim may roll Willpower (difficulty 6) to reduce the duration by one turn per success; Use Cost: 1 glamour;
Flight (3pts) Method: Guenhwyvar Walks/Runs on the air; Description: The chimera can fly at a rate of 25 feet per turn per point of Dexterity. Changelings seek out chimera with this Rede as mounts and for crafting components for brooms, magic carpets, zeppelins, and other forms of aerial transportation; Use Cost: 1 glamour per hour of flight;
Healing (5pts) Method: Often employed by licking wounded area; Description: The chimera may heal its own wounds, or those of another. It may even heal non-chimerical injuries, if it also has the Wyrd Rede; Use Cost: 1 glamour per Health Level healed;
Hide (7pts, Self & Others) Method: Non-specific; Description: This Rede grants a chimera invisibility, allowing it to hide from any creature of the Dreaming or, if used in conjunction with the Wyrd Rede, mundane creatures. A player may roll Perception + Kenning (difficulty of the chimera’s Glamour rating) for their character to sense the location of hiding chimera. A single success grants the chimera’s general vicinity, and three successes are enough to pinpoint the exact location. The chimera remains invisible to the changeling’s mundane senses. Some chimera can also cloak items or other beings from sight. This enhanced version works exactly as above; Use Cost: 1 glamour per being or item affected;
Traverse Dreaming (5pts) Method: Trods & Raths; Description: The chimera can travel back and forth between the Dreaming and the Autumn world. Chimera may only travel along established trods and through raths, some of which may be known (or accessible) only by chimera; Use Cost: 1 glamour;
Weaponry (2pts) Method: Teeth & Retractable Claws, Strength +1 damage; Description: The chimera manifests a physical, melee, or ranged weapon from its body. Common examples are swords, claws, horns, and spears. The manifested weapon inflicts the chimera’s Strength + 1 in base damage, but may cause more if the chimera has a more powerful version of the Rede; Use Cost: None;
Wyrd (7pts) Method: Non-specific; Description: The chimera may choose to become a solid creature, able to affect and be affected by the Autumn world. This is among the rarest of Redes, as chimera interacting too frequently with the mundane are corroded by its Banality; Use Cost: 1 willpower per scene;
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