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Viewing Guenhwyvar

Character Type: Classic World of Darkness
Name: Guenhwyvar
Gender: Female
Apparent Age: 18
Actual Age: 18
Character Type: Changeling
Nature: Nature: Nature: Nature: Nature: Nature: Legacies: Nature: Nature: Nature: Nature: Nature:
Demeanor: Demeanor: Demeanor: Demeanor: Demeanor: Demeanor: House: Demeanor: Demeanor: Demeanor: Demeanor: Demeanor:
Clan: Tribe: Tribe/Type: Tradition: Society: Kith: Primary Virtue: House: Guild: Auspice: Chimerical Companion
Essence: Numina: Generation: Breed:
Auspice:
Breed:
Auspice:
Former Tribe:
Seeming: Starting Conviction: Faction: Faction: Breed:
Dynamic Dynamic     Sire:     Auspice:     Auspice: Former Tribe: 1
Concept: Chimerical Companion: Dreamed, Sentient, Animate. Loyal friend and adventurous spirit.
Description:

Guenhwyvar stands 4ft tall at the shoulders and is a 700lb sentient chimera whom has existed for centuries.  She has primarily feline features with wide eyes that glow the color of a blood-moon.  Her fur is laced with white feathers that stand out in stark contrast to her midnight black colored fur.  Vivid blue lines of energy constantly sparkle and change shape as they flow through her fur and along her feathered tail.

Her voice is melodic and soothing when she speaks and as she moves her powerful muscles flex and ripple beneath her feathery feline fur.  Guenhwyvar has the massive predatory fangs of her mundane feline counterparts and claws that she can extend and retract at will.

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Attributes

Physical   Social   Mental
Strength   Charisma   Perception
Dexterity   Manipulation   Intelligence
Stamina   Appearance   Wits

Abilities

Talents   Skills   Knowledges
Alertness   Animal Ken   Academics
Athletics   Crafts   Computer
Awareness   Drive   Cosmology
Brawl   Etiquette   Enigmas
Dodge   Firearms   Investigation
Expression   Meditation   Law
Empathy   Melee   Linguistics
Intimidation   Performance   Medicine
Leadership   Stealth   Occult
Streetwise   Survival   Science
Subterfuge   Technology      
       
       
       
       

Advantages

Willpower


Backgrounds

Merits

Flaws

Secondary Traits

Humanity / Path

Path:

Virtues

Conscience/Conviction
Self-Control/Instinct
Courage
Blood Pool

Disciplines

Secondary Traits

Renown

Glory
Temporary
Honor
Temporary
Wisdom
Temporary

Rage

Gnosis

Gifts

Secondary Traits

Renown

Power
Temporary
Infamy
Temporary
Cunning
Temporary

Rage

Gnosis

Gifts

Secondary Traits

Spheres

Correspondence: Life: Prime:
Entropy: Mind: Spirit:
Forces: Matter: Time:

Arete

Quintessence
Paradox

Resonance

Dynamic
Entropic
Static

Secondary Traits

Mana

Paths/Numina

Resonance

Dynamic
Entropic
Static

Secondary Traits

Arts

Realms

Glamour

Temporary

Banality

Temporary

Secondary Traits

Secondary Traits

Virtues

Mercy
Temporary
Vision
Temporary
Zeal
Temporary

Conviction

Edges

Secondary Traits

Renown

First Renown
Temporary
Second Renown
Temporary
Third Renown
Temporary

Rank

Rage

Gnosis

Gifts

Secondary Traits

Advantages

Faith
Faith
Torment
Temporary
Willpower
Temporary

Lore

Secondary Traits

Virtues

Corpus
Temporary
Willpower
Temporary
Pathos

Passions

Equipment and Other Notes

Chimera Points Used: 60 (Chimerical Companion, 5-dot background);

Chimera Point Distribution
Glamour: 5; Willpower: 6; Health: 4; Attributes: 8; Abilities: 5; Redes: 32;


Health Levels: 8 (+1 extra Bruised health level);

Bruised -0, no movement penalty;
Bruised -0, no movement penalty;
Hurt -1, no movement penalty;
Injured -1, half maximum running speed;
Wounded -2, can only walk, may not attack and move in same turn;
Mauled -2, hobble 3 yards/meters per turn;
Crippled -5, crawl 1 yard/meter per turn;
Incapacitated


Specialties

Strength: Powerful Legs;
Dexterity: Quick Paws;


Languages: English;


Redes

Aggravated Damage (3pts)
Method: Claws & Teeth;
Description: The chimera can inflict aggravated chimerical damage with its attacks.
This Rede may also be used in tandem with the Wyrd Rede to inflict mundane aggravated damage;
Use Cost: none;

Fear (2pts)
Method: Often employed by a issuing a powerful roar;
Description: The chimera can cause its target to flee screaming in terror, or freeze in paralytic horror. Bloodcurdling shrieks, mental domination, horrific physical appearance, and natural auras of terror are common methods of using this Rede. Fear lasts for a number of rounds equal to the chimera's permanent Glamour.  The victim may roll Willpower (difficulty 6) to reduce the duration by one turn per success;
Use Cost: 1 glamour;

Flight (3pts)
Method: Guenhwyvar Walks/Runs on the air;
Description: The chimera can fly at a rate of 25 feet per turn per point of Dexterity. Changelings seek out chimera with this Rede as mounts and for crafting components for brooms, magic carpets, zeppelins, and other forms of aerial transportation;
Use Cost: 1 glamour per hour of flight;

Healing (5pts)
Method: Often employed by licking wounded area;
Description: The chimera may heal its own wounds, or those of another. It may even heal non-chimerical injuries, if it also has the Wyrd Rede;
Use Cost: 1 glamour per Health Level healed;

Hide (7pts, Self & Others)
Method: Non-specific;
Description: This Rede grants a chimera invisibility, allowing it to hide from any creature of the Dreaming or, if used in conjunction with the Wyrd Rede, mundane creatures. A player may roll Perception + Kenning (difficulty of the chimera’s Glamour rating) for their character to sense the location of hiding chimera. A single success grants the chimera’s general vicinity, and three successes are enough to pinpoint the exact location. The chimera remains invisible to the changeling’s mundane senses. Some chimera can also cloak items or other beings from sight. This enhanced version works exactly as above;
Use Cost: 1 glamour per being or item affected;

Traverse Dreaming (5pts)
Method: Trods & Raths;
Description: The chimera can travel back and forth between the Dreaming and the Autumn world. Chimera may only travel along established trods and through raths, some of which may be known (or accessible) only by chimera;
Use Cost: 1 glamour;

Weaponry (2pts)
Method: Teeth & Retractable Claws, Strength +1 damage;
Description: The chimera manifests a physical, melee, or ranged weapon from its body. Common examples are swords, claws, horns, and spears. The manifested weapon inflicts the chimera’s Strength + 1 in base damage, but may cause more if the chimera has a more powerful version of the Rede;
Use Cost: None;

Wyrd (7pts)
Method: Non-specific;
Description: The chimera may choose to become a solid creature, able to affect and be affected by the Autumn world. This is among the rarest of Redes, as chimera interacting too frequently with the mundane are corroded by its Banality;
Use Cost: 1 willpower per scene;

 


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