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Viewing Finnan

Character Type: Classic World of Darkness
Name: Finnan
Gender: Male
Apparent Age: 24
Actual Age: 28
Character Type: Changeling
Nature: Nature: Nature: Nature: Nature: Nature: Legacies: Nature: Nature: Nature: Nature: Nature: Knave (Unseelie) / Wayfarer (Seelie)
Demeanor: Demeanor: Demeanor: Demeanor: Demeanor: Demeanor: House: Demeanor: Demeanor: Demeanor: Demeanor: Demeanor: Not affiliated
Clan: Tribe: Tribe/Type: Tradition: Society: Kith: Primary Virtue: House: Guild: Auspice: Clurichaun
Essence: Numina: Generation: Breed:
Auspice:
Breed:
Auspice:
Former Tribe:
Seeming: Starting Conviction: Faction: Faction: Breed:
Dynamic Dynamic     Sire:     Auspice:     Auspice: Former Tribe: Wilder 1
Concept: A good-hearted adventurous spirit and hurricane of laughter, punches, depravity, and vulgarity.
Description:

Finnan O'Connor, commonly called "Finn", is a diminutive figure who stands just over 5' 2" tall and has a stocky but athletic build.  He tends to dress comfortably and favors earthen colors of green and brown shades.  Oftentimes wearing a bulky brown leather backpack and a large green coat with an oversized hood.

Finn's eyes seem to sparkle with unnaturally emerald green color and he's almost always wearing a mischievous and good-natured smile.  He usually has a hunting knife strapped to his belt which is concealed easily by his coat.  Finn speaks with a heavy Irish accent.

Fae Mien: To those who can see the chimerical world, Finn appears to be about the same physical size as his appearance in the Autumn world though his emerald green eyes are even more pronounced and seem to sparkle with emerald green arcs of energy and his ears are elegantly pointed.

His chimerical voile consists of well tailored green and grey cloths under a shining golden breastplate, pauldrons, bracers, and grieves.  His chimerical Treasure sword, Cutter, is strapped to his hip by leather wraps around his waist.  He is commonly accompanied by his chimerical companion, Guenhwyvar.

[Appearance 3] [Willpower 7] [Glamour 6] [Banality 3] [Changeling's Eyes] [Armed]

URL:
Image:

Attributes

Physical   Social   Mental
Strength   Charisma   Perception
Dexterity   Manipulation   Intelligence
Stamina   Appearance   Wits

Abilities

Talents   Skills   Knowledges
Alertness   Animal Ken   Academics
Athletics   Crafts   Computer
Awareness   Drive   Cosmology
Brawl   Etiquette   Enigmas
Dodge   Firearms   Investigation
Expression   Meditation   Law
Empathy   Melee   Linguistics
Intimidation   Performance   Medicine
Leadership   Stealth   Occult
Streetwise   Survival   Science
Subterfuge   Technology      
       
       
       
       

Advantages

Willpower


Backgrounds

Treasures
Chimerical Companion
Resources
Treasures

Merits

Loyal Heart (2pt)

Flaws

Possessive (2pt)
Intolerance (2pt)
Changeling's Eyes (1pt)
Curiosity (2pt)

Secondary Traits

Humanity / Path

Path:

Virtues

Conscience/Conviction
Self-Control/Instinct
Courage
Blood Pool

Disciplines

Secondary Traits

Renown

Glory
Temporary
Honor
Temporary
Wisdom
Temporary

Rage

Gnosis

Gifts

Secondary Traits

Renown

Power
Temporary
Infamy
Temporary
Cunning
Temporary

Rage

Gnosis

Gifts

Secondary Traits

Spheres

Correspondence: Life: Prime:
Entropy: Mind: Spirit:
Forces: Matter: Time:

Arete

Quintessence
Paradox

Resonance

Dynamic
Entropic
Static

Secondary Traits

Mana

Paths/Numina

Resonance

Dynamic
Entropic
Static

Secondary Traits

Arts

Realms

Glamour

Temporary

Banality

Temporary

Secondary Traits

Secondary Traits

Virtues

Mercy
Temporary
Vision
Temporary
Zeal
Temporary

Conviction

Edges

Secondary Traits

Renown

First Renown
Temporary
Second Renown
Temporary
Third Renown
Temporary

Rank

Rage

Gnosis

Gifts

Secondary Traits

Advantages

Faith
Faith
Torment
Temporary
Willpower
Temporary

Lore

Secondary Traits

Virtues

Corpus
Temporary
Willpower
Temporary
Pathos

Passions

Equipment and Other Notes

Fae Mien:


Specialties

Dexterity: Lightning Reflexes;

Languages: English (Primary), Gaelic;


Backgrounds

Chimerical Companion (5pts)
Name: Guenhwyvar (Click HERE for Character Sheet);
Details: Guenhwyvar has been a loyal friend to the changeling spirit of Finnan for many cycles of rebirth.  Originally, Gwen was encountered by Finn while questing in the Far Dreaming when he came upon her in an injured state and involved in a losing battle against another chimerical creature.  Finn stepped in and rescued her and the two became true friends over the span of many lifetimes.  Gwen is loyal and adventurous with a proud spirit and noble heart.  When the current incarnation of Finn underwent Chrysalis, his soul reached out to Gwen through the Dreaming and called her to his side.  The sentient Chimera served as Finn's earliest mentor which preceeded even his initial Fosterage;

Treasure (2pts)
Name: Cutter;
Art: Wayfare 2, Quicksilver;
Chimerical Appearance: Click HERE for image;
Mundane Counterpart: Appears to those in the Autumn realm as a standard hunting knife with a polished wooden handle;
Effects: Upon activation, Cutter grants its wielder two additional actions per turn while in combat, though these additional actions may not be split into multiple actions.  The user of this Treasure appears to move with supernatural speed while emerald green arcs of energy crackle along the blade and its wielder.  While active, the movement speed of the person wielding Cutter is doubled;
Activation: The user must spend 1 point of glamour to activate;
Duration: Once activated, the effects last for 1 scene;


Treasure (2pts)
Name: Emerald Ring of Roots;
Art: Legerdemain 2, Ensnare;
Chimerical Appearance: A golden ring with a large emerald stone affixed to it;
Mundane Counterpart: Same as above;
Effects: When activated, the wielder of the Emerald Ring of Roots may Ensnare a target person or object as if the wielder had rolled 3 successes on an activation roll for the art.
Activation: The user must spend 1 point of glamour to activate;
Duration: Once activated, the effects last as per the rules of Ensnare;

Resources (1pt)
Source: Freelance Music Instructor;


Merits

Loyal Heart (2pt Merit)
Description: While all fae are conscious of the bonds of oaths, for you it’s almost of a religious nature. Whenever you’re overwhelmed, the thought of your duties is enough to give you the strength to persevere. In game terms, you reduce the difficulty of rolls pertaining to the fulfillment of your oaths by three. Similarly, the power of your sense of duty may be sufficient to allow temporary immunity to other supernatural effects (Storyteller’s discretion). No Willpower may be spent on actions having to do with the breaking of oaths. This is not cumulative with the effects of the Merit True Love (see p. 186), though it can be combined for purposes of roleplaying;


Flaws

Possessive (2pt Flaw)
Description: You obsess over and jealously hoard your possessions. When others attempt to use your equipment — whether it be your car, sword, clothes, or bed — you must make a Willpower roll (difficulty 7). On a failure you vehemently refuse to allow anyone to touch your things, and will lash out if they push the subject. On a botch you immediately act violently when someone attempts to handle anything you own;

Intolerance (2pt Flaw)
Manifestation: Because Finnan is extremely possessive of his belongings, he cannot tolerate Piskeys, knowing their inclination to take what is not theirs;
Description: You have an unreasoning dislike of a certain thing. This may be a class of person, a situation, or just about anything else. The difficulties of all dice rolls involving the subject — such as conflict, dealing with the lower classes, or having to break bread with a certain kith — are increased by two. Note that some dislikes may be too trivial for this Flaw. The Storyteller is the final arbiter on what you can pick to dislike;

Changeling's Eyes (1pt Flaw)
Manifestation: Unnaturally bright emerald green eyes;
Description: Your eyes are a startling color, maybe emerald green, violet, or yellow. This is a sign you are a changeling, recognizable to those who know the ancient lore;

Curiosity (2pt Flaw)
Description: You’re a naturally curious person, your curiosity easily overriding your common sense. To resist temptation, make a Willpower roll. The difficult varies based on the temptation; difficulty 5 for simple things like, “I wonder what’s in the armoire,” but difficulty 9 for things like, “I wonder why young men keep going missing around the baron’s freehold. I’ll just slip in and check it out.”;

 


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